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RoadFlow

No more hand-stitched road sections

Draw a centerline on any terrain and RoadFlow builds the whole corridor — superelevation, cut/fill slopes, ditches, junctions and a CSV quantity report.

  • 408 tests green
  • 13-35x faster builds
  • 7 road presets
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SketchUp 2021 · SketchUp 2022 · SketchUp 2023 · SketchUp 2024 · SketchUp 2025 · SketchUp 2026 · Windows (PowerShell install/build scripts) · v1.16.0

The same job, twice.

Drag me

With the plugin

2 min

Click the route, set the section, press Apply

By hand

4 h

Hand-modelling one corridor and cutting it into the terrain

Drag me
  1. 01

    Draw Once.

    Click points on the terrain. One centerline becomes carriageway, shoulders, curb, superelevation, cut-fill slopes and ditches.

  2. 02

    Change Anytime.

    Right-click, Edit, drag the orange handles. Corridor, terrain fit, junctions and report rebuild in a single undo step.

  3. 03

    Measure Automatically.

    Every face is counted as it is built: areas, cut-fill volumes, asphalt and base, guardrail metres, accessory counts — one CSV.

How much time could this save you?

road corridor per project

Estimate based on a typical workflow. Your mileage will vary - usually upward.

Saved every month

0,0hours

Saved every year

0 hours

 

0 work days

You just found 245 hours of your life.

Not on sale yet

The technical bit

For the people who read the manual first.

Works with
SketchUp 2021 · SketchUp 2022 · SketchUp 2023 · SketchUp 2024 · SketchUp 2025 · SketchUp 2026 · Windows (PowerShell install/build scripts)
Version
v1.16.0
Interface languages
tr
  • Centerline is a Catmull-Rom spline with stationing: profile smoothing from 0 (hug the terrain) to 100 (engineered profile), maximum longitudinal grade clipping, and a horizontal corner fillet radius, 12 m by default and 60 m on the motorway preset.
  • Fully parametric cross-section - carriageway, crown and superelevation, shoulders, sidewalk with curb, central median - sitting on a real pavement body: 7 cm asphalt wearing course over 25 cm granular base.
  • Cut/fill daylighting solves every slope surface by iterative bisection against the terrain mesh, with a concrete ditch (continuous or cut-side only) or a stone retaining wall as an alternative to slopes.
  • Terrain Studio is built in: grid terrain from any flat face at a chosen cell size (250k node safety cap, 50 x 50 m at 1 m by default), a raise/lower/flatten brush with cosine falloff, and terrain carve-and-fit with edge imprinting on Apply so slope bands survive coarse grids.
  • Junctions cover roundabout (ring, apron, raised island, dashed lines, signs), T, Y and auto-detected X with fillet radii, stop lines and traffic lights; road, markings, guardrail and accessories are trimmed out of the junction area, and dragging a T/Y arm generates a real side road that inherits every parent setting. A crosswalk tool lays zebra stripes and pedestrian signs on the road plane.
  • Accessories run along the corridor at real ground elevation - street lamps, signs, steel guardrail or wooden fence, trees, lane-centred vehicles in traffic direction, pedestrians, kilometre stones with 3D chainage text - and each slot accepts your own model from file (.skp, .glb, .gltf, .dae, .3ds, .stl, .kmz, .usdz, .obj, .fbx) with automatic base-centering and real-world scaling.
  • Road Report window gives a longitudinal profile graph (cut red, fill blue) plus a quantity table: lengths, platform/shoulder/sidewalk/median/slope/wall areas, cut-fill volumes by average end-area, asphalt and base volumes, max grade, minimum curve radius, marking and guardrail lengths, accessory counts - exported as UTF-8 CSV that opens straight in Excel.
  • Design check list scores green/yellow/red on maximum longitudinal grade, minimum curve radius against a design speed of 30-110 km/h, stations where the slope hits the width limit, terrain grid coarseness, and stations that fall outside the terrain boundary.
  • Every zone lands on its own SketchUp tag - 15 of them, from platform and shoulder to ditch, retaining wall, markings, guardrail and centerline - so any part can be hidden per view; textures and accessory components are generated procedurally and seamlessly with UV aligned to the road axis, so there is no binary asset dependency and no CDN in the panel.
  • Everything stays editable: settings live in an AttributeDictionary, right-click Edit reopens the panel with saved values, Edit Route drags orange handles and rebuilds, Road From Line turns any existing edge or curve into a route; the panel previews at coarse resolution and the final build lands as a single undo step in 0.02-0.11 s (13-35x faster since v1.14.0), covered by 408 automated tests that run without SketchUp.

Still being built

Shipped, and what is next.

Shipped

  • v1.16.0 - your own model in any accessory slot, from 10 file formats, auto base-centered and scaled to real size; wooden fence added
  • v1.14.0 - road generation down from 1.4-3.9 s to 0.02-0.11 s (13-35x), smoke suite from 335 s to 4.5 s, and the missing slopes and ditches fixed
  • Junction set finished: roundabout, T, Y, auto-detected X and crosswalk, with dragged arms generating side roads that inherit every parent setting
  • Terrain Studio: grid terrain from a face, sculpting brush with cosine falloff, carve-and-fit with edge imprinting on Apply
  • Road Report: longitudinal profile graph, full quantity table, design check list at 30-110 km/h, UTF-8 CSV export

Next

  • Full English interface - the STRINGS table is already built for it, only the dictionary is missing
  • Bridges, viaducts and grade-separated interchanges, deferred from v1 to V2
  • macOS packaging - install and build scripts are PowerShell-only today

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