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Universal ConverterNo Broken Geometry, No Hours of Clean-Up: Turn Any Format Into a Clean SketchUp Model

The model you bring in arrives ready for the presentation, with no night lost to broken faces and stray edges. FBX, OBJ, 3DS, DAE, STL and GLTF/GLB run through a 16-stage pipeline you cannot switch off, and land in your model as clean, welded, textured geometry.

  • 16-stage pipeline
  • 7 file types in
  • ~3x faster on 819k tris
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SketchUp 2024 · SketchUp 2025 · SketchUp 2026 · SketchUp 2027 · Windows · Mac · v1.17.0

Left: the job by hand. Right: the same job with the plugin.

Universal Converter

Every feature, at a glance

What the plugin does for you, drawn rather than listed.

01

Six formats, one clean order

FBX, OBJ, 3DS, DAE, STL and GLTF/GLB come in and are normalised to metres and Z up, so every file lands in SketchUp the same orderly way.

02

Every file runs 16 stages

Vertices are welded, broken and duplicate faces cleared, the mesh simplified and edges softened, so no file reaches your model uncleaned.

03

Three profiles, the density you want

Maximum Optimization, Balanced or Quality Priority: a profile only changes how hard the pipeline pushes, with face ratio and smooth angle under Advanced.

04

A whole folder in one queue

One file or a whole folder: pause, cancel a file, retry the failed ones, and one bad file never stops the run.

05

Textures find their own place

The source folder and subfolders like maps and textures are scanned and a diffuse image matched per part; the eyedropper handles the rest part by part.

06

Real-size textures on parts without UVs

Parts that arrive without UVs get a box, cylindrical or planar projection, with the texture tiled at a real size you set in centimetres.

Workload test

97% less work with Universal Converter

By handHand-cleaning one imported mesh

35 min

With Universal ConverterDrop it in the queue, read the report

45 sec

97%

less time on this job

47×

faster

The time the same job takes by hand and with the plugin; the share and the speed-up are worked out from those two times.

The same job: your hours, or the plugin’s seconds?

Drag me

With the plugin

45 sec

Drop it in the queue, read the report

By hand

35 min…

Hand-cleaning one imported mesh

Drag me
  1. 01

    Whatever Format Arrives

    FBX, OBJ, 3DS, DAE, STL, GLTF/GLB. Six format families, six readers, one common mesh model in metres, Z-up. Wherever the file comes from, it lands in SketchUp the same orderly way.

  2. 02

    Clean-Up Done for You, Every Time

    Sixteen stages run on every file: weld, clean, simplify, smooth, QC. Profiles change the pressure, never the pipeline, so no file reaches your model uncleaned.

  3. 03

    Textures Land Where They Belong

    It scans the maps and textures folders, matches a diffuse image per part, and projects UVs onto parts that arrived with none. No reassigning materials by hand.

How many evenings could this give you back?

downloaded models cleaned per project

Estimate based on a typical workflow. Your mileage will vary - usually upward.

Saved every month

0hours

Saved every year

0 hours

 

0 work days

You just found 408 hours of your life.

Not on sale yet

The technical bit

For the people who read the manual first.

Works with
SketchUp 2024 · SketchUp 2025 · SketchUp 2026 · SketchUp 2027 · Windows · Mac
Version
v1.17.0
Interface languages
tr · en · es
  • Six format families in through per-format Ruby readers - FBX 7.x, OBJ, 3DS, DAE/Collada, STL and GLTF/GLB, seven extensions in all - normalised into one common mesh model in metres, Z-up.
  • Every file runs the same 16 stages: analysis, transform normalise, vertex weld, degenerate and duplicate face cleanup, coplanar analysis, QEM simplification, normal recompute, smoothing analysis, UV check, material consolidation, instance detection, component build, SketchUp geometry, soft/smooth edges and a final QC pass.
  • Three profiles - Maximum Optimization, Balanced (the default) and Quality Priority - change how hard the pipeline pushes, never whether it runs; weld tolerance, target face ratio, smooth angle and the preserve switches for UVs, materials, hard edges and instances sit under Advanced.
  • Batch queue takes one file or a whole folder: live file / stage / percent readout, Pause, Cancel File, Cancel All and Retry Failed, eight tracked job states, 500 MB per file - one bad file never stops the run.
  • Built-in 3D preview with orbit, pan and zoom in Material, Solid and Wireframe modes, smooth-shaded and capped at 60,000 faces so it stays interactive.
  • Diffuse textures are matched for you: the source folder plus maps, textures, texture, tex, images, materials, doku and kaplama subfolders, one level below included, with wrong-texture protection that only applies generic evidence when a single untextured part type is left.
  • Eyedropper assigns textures part by part, auto-groups identical parts behind xN badges, and splits parts that share one material into their connected components - splitting stops above 16 disjoint parts.
  • Parts that arrive with no UVs get them: Box, Cylindrical or Planar projection chosen per part, tiled at a real-world size in centimetres (60 cm by default).
  • Source unit is yours to set on formats that carry none - OBJ, STL, 3DS - as the document unit, Automatic, or manual mm/cm/m/inch. Output goes into the open model, to .skp files (Chair01.fbx becomes Chair01.skp), or both, written in SketchUp 2021 format so older seats can open them.
  • Work runs in UI.start_timer slices of 40,000 faces, so the SketchUp window never freezes; startup costs about 6 ms with the 41-file engine loaded on first use, and 85 MB / 819k triangles now parses in 5.1 s instead of 24.6 s - roughly 3x faster end to end.

Still being built

Shipped, and what is next.

Shipped

  • 16-stage mandatory pipeline with three profiles, from Maximum Optimization to Quality Priority
  • Batch conversion over a whole folder - pause, per-file cancel, Retry Failed and eight tracked job states
  • Automatic texture matching, eyedropper per-part assignment and Box / Cylindrical / Planar UV generation
  • Trilingual UI in Turkish, English and Spanish: 388 keys, complete in all three, with OS-language detection
  • 3x speed-up end to end on 819k triangles, guarded by 300+ assertions across five pure-Ruby test files

Next

  • Draco-compressed glTF support, and FBX 6.x read directly instead of asking for a 7.x re-export
  • PBR maps carried into SketchUp - metallic, roughness and normal instead of flat colour plus diffuse
  • Multi-select in the file dialog, so a handful of files no longer needs the + Folder route

Before you ask

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