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30 October 2026 · 5 min read

How to Model Terrain in SketchUp: Sandbox Tools, Contours and Smoove

A building on a flat green plane looks like a toy. Turn contour lines into a real surface, raise a hill from a flat grid, and use Intersect Faces to cut through forms.

Put a beautiful house on a dead-flat plane and the whole project feels unfinished. Real sites rise, fall and carry the building. SketchUp already has the tools to show that, and they are hidden in a menu many users never open.

What does Intersect Faces do?

Before terrain, one command worth knowing. On the left of this scene a horizontal plane passes through a two-metre cube. The plane is a separate group, so there are no lines yet where they meet. Select the plane, right-click and open Intersect Faces. With Model cuts against the whole model, With Selection against selected objects only, and With Context against the inside of the group you are editing.

A horizontal plane passing through a cube, ready for Intersect Faces

Choose With Model and new lines appear on the four sides at the height of the plane, splitting each side in two. Delete the plane and those lines stay. Now the lower strip is its own face: pull it out 30 cm with Push/Pull and the cube has a plinth.

The intersection lines let Push/Pull form a plinth under the cube

How do you create terrain from contour lines?

Here are three contour lines, like the ones on a map: one on the ground, one at 70 cm and the smallest at 1.4 metres. Click the outer one with Select and add the others with Ctrl. Then choose Draw > Sandbox > From Contours. SketchUp joins them into a smooth surface, delivered as a separate group.

From Contours turns three contour lines into a smooth terrain surface

How do you make terrain from scratch?

No contours? Choose Draw > Sandbox > From Scratch and type a grid spacing into the Measurements box, here 0.5. Click the origin, type 4 metres along the red axis and 3 along the green. You get a flat grid of half-metre squares.

A flat Sandbox grid with half-metre spacing

How do you use Smoove to raise a hill?

Double-click the grid group to enter it. Choose Tools > Sandbox > Smoove. The status bar asks for the centre or a new radius, so type 1.5. Click the middle of the grid, pull the mouse up and type 1: a soft hill rises one metre above the grid.

Smoove raises a soft hill from the grid
Diagram of two ways to make terrain, and the other Sandbox tools

What do Stamp, Drape, Add Detail and Flip Edge do?

  • Stamp presses the base of an object into the terrain, for example to open flat ground for a building.
  • Drape projects roads or lines onto the terrain.
  • Add Detail makes the grid denser in the selected area.
  • Flip Edge turns the diagonal of a triangle to correct the surface.
  • Landscape Studio — Shape the ground once. The site follows.

    Shape the ground once. The site follows.

    Landscape
    $45*

    Landscape Studio

    No fixing after every edit: shape the ground once, the site follows.

    • 151 Turkish plants
    • 12 terrain brushes
    • 571 tests green

    SketchUp 2021–2026v1.6.0

    Landscape Studio
  • RoadFlow — Click a route. The road sits on the land.

    Click a route. The road sits on the land.

    Urban Design
    $40*

    RoadFlow

    Click a route; road, terrain fit and quantities follow, no hand-fitting.

    • 408 tests green
    • 13-35x faster builds
    • 7 road presets

    SketchUp 2021–2026v1.16.0

    RoadFlow
  • Garden Wall Studio — Draw the boundary. The wall builds itself.

    Draw the boundary. The wall builds itself.

    Landscape
    $15

    Garden Wall Studio

    No step maths on a slope: stepped garden walls, gates included.

    • 13 wall characters
    • 6 gate presets
    • Quantity report + CSV

    SketchUp 2021–2026v1.5.0

    Garden Wall Studio

Tools mentioned

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